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        <article data-uid="Unity.Mathematics.int4x4">



  <h1 id="Unity_Mathematics_int4x4" data-uid="Unity.Mathematics.int4x4" class="text-break">
    int4x4 结构
  
  </h1>

  <div class="facts text-secondary">
    <dl><dt>命名空间</dt><dd><a class="xref" href="Unity.html">Unity</a>.<a class="xref" href="Unity.Mathematics.html">Mathematics</a></dd></dl>
  <dl><dt>程序集</dt><dd>Fantasy.Net.dll</dd></dl>
  </div>

  <div class="markdown summary"><p>A 4x4 matrix of ints.</p>
</div>
  <div class="markdown conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public struct int4x4 : IEquatable&lt;int4x4&gt;, IFormattable</code></pre>
  </div>





  <dl class="typelist implements">
    <dt>实现</dt>
    <dd>
      <div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.iequatable-1">IEquatable</a>&lt;<a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a>&gt;</div>
      <div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.iformattable">IFormattable</a></div>
    </dd>
  </dl>


  <dl class="typelist derived">
    <dt>继承成员</dt>
    <dd>
    <div>
      <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.gettype">object.GetType()</a>
    </div>
    <div>
      <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)">object.Equals(object, object)</a>
    </div>
    <div>
      <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.referenceequals">object.ReferenceEquals(object, object)</a>
    </div>
  </dd></dl>

  <dl class="typelist extensionMethods">
    <dt>扩展方法</dt>
    <dd>
  <div>
      <a class="xref" href="Fantasy.Helper.JsonHelper.html#Fantasy_Helper_JsonHelper_ToJson__1___0_">JsonHelper.ToJson&lt;T&gt;(T)</a>
  </div>
  </dd></dl>





  <h2 class="section" id="constructors">构造函数
</h2>


  <a id="Unity_Mathematics_int4x4__ctor_" data-uid="Unity.Mathematics.int4x4.#ctor*"></a>

  <h3 id="Unity_Mathematics_int4x4__ctor_System_Boolean_" data-uid="Unity.Mathematics.int4x4.#ctor(System.Boolean)">
  int4x4(bool)
  
  </h3>

  <div class="markdown level1 summary"><p>Constructs a int4x4 matrix from a single bool value by converting it to int and assigning it to every component.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public int4x4(bool v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
    <dd><p>bool to convert to int4x4</p>
</dd>
  </dl>












  <a id="Unity_Mathematics_int4x4__ctor_" data-uid="Unity.Mathematics.int4x4.#ctor*"></a>

  <h3 id="Unity_Mathematics_int4x4__ctor_System_Double_" data-uid="Unity.Mathematics.int4x4.#ctor(System.Double)">
  int4x4(double)
  
  </h3>

  <div class="markdown level1 summary"><p>Constructs a int4x4 matrix from a single double value by converting it to int and assigning it to every component.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public int4x4(double v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>double to convert to int4x4</p>
</dd>
  </dl>












  <a id="Unity_Mathematics_int4x4__ctor_" data-uid="Unity.Mathematics.int4x4.#ctor*"></a>

  <h3 id="Unity_Mathematics_int4x4__ctor_System_Int32_" data-uid="Unity.Mathematics.int4x4.#ctor(System.Int32)">
  int4x4(int)
  
  </h3>

  <div class="markdown level1 summary"><p>Constructs a int4x4 matrix from a single int value by assigning it to every component.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public int4x4(int v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>int to convert to int4x4</p>
</dd>
  </dl>












  <a id="Unity_Mathematics_int4x4__ctor_" data-uid="Unity.Mathematics.int4x4.#ctor*"></a>

  <h3 id="Unity_Mathematics_int4x4__ctor_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Unity.Mathematics.int4x4.#ctor(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
  int4x4(int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int)
  
  </h3>

  <div class="markdown level1 summary"><p>Constructs a int4x4 matrix from 16 int values given in row-major order.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public int4x4(int m00, int m01, int m02, int m03, int m10, int m11, int m12, int m13, int m20, int m21, int m22, int m23, int m30, int m31, int m32, int m33)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>m00</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>The matrix at row 0, column 0 will be set to this value.</p>
</dd>
    <dt><code>m01</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>The matrix at row 0, column 1 will be set to this value.</p>
</dd>
    <dt><code>m02</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>The matrix at row 0, column 2 will be set to this value.</p>
</dd>
    <dt><code>m03</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>The matrix at row 0, column 3 will be set to this value.</p>
</dd>
    <dt><code>m10</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>The matrix at row 1, column 0 will be set to this value.</p>
</dd>
    <dt><code>m11</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>The matrix at row 1, column 1 will be set to this value.</p>
</dd>
    <dt><code>m12</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>The matrix at row 1, column 2 will be set to this value.</p>
</dd>
    <dt><code>m13</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>The matrix at row 1, column 3 will be set to this value.</p>
</dd>
    <dt><code>m20</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>The matrix at row 2, column 0 will be set to this value.</p>
</dd>
    <dt><code>m21</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>The matrix at row 2, column 1 will be set to this value.</p>
</dd>
    <dt><code>m22</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>The matrix at row 2, column 2 will be set to this value.</p>
</dd>
    <dt><code>m23</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>The matrix at row 2, column 3 will be set to this value.</p>
</dd>
    <dt><code>m30</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>The matrix at row 3, column 0 will be set to this value.</p>
</dd>
    <dt><code>m31</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>The matrix at row 3, column 1 will be set to this value.</p>
</dd>
    <dt><code>m32</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>The matrix at row 3, column 2 will be set to this value.</p>
</dd>
    <dt><code>m33</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>The matrix at row 3, column 3 will be set to this value.</p>
</dd>
  </dl>












  <a id="Unity_Mathematics_int4x4__ctor_" data-uid="Unity.Mathematics.int4x4.#ctor*"></a>

  <h3 id="Unity_Mathematics_int4x4__ctor_System_Single_" data-uid="Unity.Mathematics.int4x4.#ctor(System.Single)">
  int4x4(float)
  
  </h3>

  <div class="markdown level1 summary"><p>Constructs a int4x4 matrix from a single float value by converting it to int and assigning it to every component.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public int4x4(float v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
    <dd><p>float to convert to int4x4</p>
</dd>
  </dl>












  <a id="Unity_Mathematics_int4x4__ctor_" data-uid="Unity.Mathematics.int4x4.#ctor*"></a>

  <h3 id="Unity_Mathematics_int4x4__ctor_System_UInt32_" data-uid="Unity.Mathematics.int4x4.#ctor(System.UInt32)">
  int4x4(uint)
  
  </h3>

  <div class="markdown level1 summary"><p>Constructs a int4x4 matrix from a single uint value by converting it to int and assigning it to every component.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public int4x4(uint v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
    <dd><p>uint to convert to int4x4</p>
</dd>
  </dl>












  <a id="Unity_Mathematics_int4x4__ctor_" data-uid="Unity.Mathematics.int4x4.#ctor*"></a>

  <h3 id="Unity_Mathematics_int4x4__ctor_Unity_Mathematics_bool4x4_" data-uid="Unity.Mathematics.int4x4.#ctor(Unity.Mathematics.bool4x4)">
  int4x4(bool4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Constructs a int4x4 matrix from a bool4x4 matrix by componentwise conversion.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public int4x4(bool4x4 v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="Unity.Mathematics.bool4x4.html">bool4x4</a></dt>
    <dd><p>bool4x4 to convert to int4x4</p>
</dd>
  </dl>












  <a id="Unity_Mathematics_int4x4__ctor_" data-uid="Unity.Mathematics.int4x4.#ctor*"></a>

  <h3 id="Unity_Mathematics_int4x4__ctor_Unity_Mathematics_double4x4_" data-uid="Unity.Mathematics.int4x4.#ctor(Unity.Mathematics.double4x4)">
  int4x4(double4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Constructs a int4x4 matrix from a double4x4 matrix by componentwise conversion.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public int4x4(double4x4 v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>double4x4 to convert to int4x4</p>
</dd>
  </dl>












  <a id="Unity_Mathematics_int4x4__ctor_" data-uid="Unity.Mathematics.int4x4.#ctor*"></a>

  <h3 id="Unity_Mathematics_int4x4__ctor_Unity_Mathematics_float4x4_" data-uid="Unity.Mathematics.int4x4.#ctor(Unity.Mathematics.float4x4)">
  int4x4(float4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Constructs a int4x4 matrix from a float4x4 matrix by componentwise conversion.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public int4x4(float4x4 v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="Unity.Mathematics.float4x4.html">float4x4</a></dt>
    <dd><p>float4x4 to convert to int4x4</p>
</dd>
  </dl>












  <a id="Unity_Mathematics_int4x4__ctor_" data-uid="Unity.Mathematics.int4x4.#ctor*"></a>

  <h3 id="Unity_Mathematics_int4x4__ctor_Unity_Mathematics_int4_Unity_Mathematics_int4_Unity_Mathematics_int4_Unity_Mathematics_int4_" data-uid="Unity.Mathematics.int4x4.#ctor(Unity.Mathematics.int4,Unity.Mathematics.int4,Unity.Mathematics.int4,Unity.Mathematics.int4)">
  int4x4(int4, int4, int4, int4)
  
  </h3>

  <div class="markdown level1 summary"><p>Constructs a int4x4 matrix from four int4 vectors.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public int4x4(int4 c0, int4 c1, int4 c2, int4 c3)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>c0</code> <a class="xref" href="Unity.Mathematics.int4.html">int4</a></dt>
    <dd><p>The matrix column c0 will be set to this value.</p>
</dd>
    <dt><code>c1</code> <a class="xref" href="Unity.Mathematics.int4.html">int4</a></dt>
    <dd><p>The matrix column c1 will be set to this value.</p>
</dd>
    <dt><code>c2</code> <a class="xref" href="Unity.Mathematics.int4.html">int4</a></dt>
    <dd><p>The matrix column c2 will be set to this value.</p>
</dd>
    <dt><code>c3</code> <a class="xref" href="Unity.Mathematics.int4.html">int4</a></dt>
    <dd><p>The matrix column c3 will be set to this value.</p>
</dd>
  </dl>












  <a id="Unity_Mathematics_int4x4__ctor_" data-uid="Unity.Mathematics.int4x4.#ctor*"></a>

  <h3 id="Unity_Mathematics_int4x4__ctor_Unity_Mathematics_uint4x4_" data-uid="Unity.Mathematics.int4x4.#ctor(Unity.Mathematics.uint4x4)">
  int4x4(uint4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Constructs a int4x4 matrix from a uint4x4 matrix by componentwise conversion.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public int4x4(uint4x4 v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="Unity.Mathematics.uint4x4.html">uint4x4</a></dt>
    <dd><p>uint4x4 to convert to int4x4</p>
</dd>
  </dl>












  <h2 class="section" id="fields">字段
</h2>



  <h3 id="Unity_Mathematics_int4x4_c0" data-uid="Unity.Mathematics.int4x4.c0">
  c0
  
  </h3>

  <div class="markdown level1 summary"><p>Column 0 of the matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public int4 c0</code></pre>
  </div>




  <h4 class="section">字段值</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.int4.html">int4</a></dt>
    <dd></dd>
  </dl>










  <h3 id="Unity_Mathematics_int4x4_c1" data-uid="Unity.Mathematics.int4x4.c1">
  c1
  
  </h3>

  <div class="markdown level1 summary"><p>Column 1 of the matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public int4 c1</code></pre>
  </div>




  <h4 class="section">字段值</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.int4.html">int4</a></dt>
    <dd></dd>
  </dl>










  <h3 id="Unity_Mathematics_int4x4_c2" data-uid="Unity.Mathematics.int4x4.c2">
  c2
  
  </h3>

  <div class="markdown level1 summary"><p>Column 2 of the matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public int4 c2</code></pre>
  </div>




  <h4 class="section">字段值</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.int4.html">int4</a></dt>
    <dd></dd>
  </dl>










  <h3 id="Unity_Mathematics_int4x4_c3" data-uid="Unity.Mathematics.int4x4.c3">
  c3
  
  </h3>

  <div class="markdown level1 summary"><p>Column 3 of the matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public int4 c3</code></pre>
  </div>




  <h4 class="section">字段值</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.int4.html">int4</a></dt>
    <dd></dd>
  </dl>










  <h3 id="Unity_Mathematics_int4x4_identity" data-uid="Unity.Mathematics.int4x4.identity">
  identity
  
  </h3>

  <div class="markdown level1 summary"><p>int4x4 identity transform.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static readonly int4x4 identity</code></pre>
  </div>




  <h4 class="section">字段值</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd></dd>
  </dl>










  <h3 id="Unity_Mathematics_int4x4_zero" data-uid="Unity.Mathematics.int4x4.zero">
  zero
  
  </h3>

  <div class="markdown level1 summary"><p>int4x4 zero value.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static readonly int4x4 zero</code></pre>
  </div>




  <h4 class="section">字段值</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd></dd>
  </dl>









  <h2 class="section" id="properties">属性
</h2>


  <a id="Unity_Mathematics_int4x4_Item_" data-uid="Unity.Mathematics.int4x4.Item*"></a>

  <h3 id="Unity_Mathematics_int4x4_Item_System_Int32_" data-uid="Unity.Mathematics.int4x4.Item(System.Int32)">
  this[int]
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the int4 element at a specified index.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public ref int4 this[int index] { get; }</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd></dd>
  </dl>




  <h4 class="section">属性值</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.int4.html">int4</a></dt>
    <dd></dd>
  </dl>








  <h2 class="section" id="methods">方法
</h2>


  <a id="Unity_Mathematics_int4x4_Equals_" data-uid="Unity.Mathematics.int4x4.Equals*"></a>

  <h3 id="Unity_Mathematics_int4x4_Equals_System_Object_" data-uid="Unity.Mathematics.int4x4.Equals(System.Object)">
  Equals(object)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns true if the int4x4 is equal to a given int4x4, false otherwise.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public override bool Equals(object o)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>o</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object">object</a></dt>
    <dd><p>Right hand side argument to compare equality with.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
    <dd><p>The result of the equality comparison.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_Equals_" data-uid="Unity.Mathematics.int4x4.Equals*"></a>

  <h3 id="Unity_Mathematics_int4x4_Equals_Unity_Mathematics_int4x4_" data-uid="Unity.Mathematics.int4x4.Equals(Unity.Mathematics.int4x4)">
  Equals(int4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns true if the int4x4 is equal to a given int4x4, false otherwise.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public bool Equals(int4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Right hand side argument to compare equality with.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
    <dd><p>The result of the equality comparison.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_GetHashCode_" data-uid="Unity.Mathematics.int4x4.GetHashCode*"></a>

  <h3 id="Unity_Mathematics_int4x4_GetHashCode" data-uid="Unity.Mathematics.int4x4.GetHashCode">
  GetHashCode()
  
  </h3>

  <div class="markdown level1 summary"><p>Returns a hash code for the int4x4.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public override int GetHashCode()</code></pre>
  </div>


  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>The computed hash code.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_ToString_" data-uid="Unity.Mathematics.int4x4.ToString*"></a>

  <h3 id="Unity_Mathematics_int4x4_ToString" data-uid="Unity.Mathematics.int4x4.ToString">
  ToString()
  
  </h3>

  <div class="markdown level1 summary"><p>Returns a string representation of the int4x4.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public override string ToString()</code></pre>
  </div>


  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a></dt>
    <dd><p>String representation of the value.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_ToString_" data-uid="Unity.Mathematics.int4x4.ToString*"></a>

  <h3 id="Unity_Mathematics_int4x4_ToString_System_String_System_IFormatProvider_" data-uid="Unity.Mathematics.int4x4.ToString(System.String,System.IFormatProvider)">
  ToString(string, IFormatProvider)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns a string representation of the int4x4 using a specified format and culture-specific format information.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public string ToString(string format, IFormatProvider formatProvider)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a></dt>
    <dd><p>Format string to use during string formatting.</p>
</dd>
    <dt><code>formatProvider</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.iformatprovider">IFormatProvider</a></dt>
    <dd><p>Format provider to use during string formatting.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a></dt>
    <dd><p>String representation of the value.</p>
</dd>
  </dl>











  <h2 class="section" id="operators">运算符
</h2>


  <a id="Unity_Mathematics_int4x4_op_Addition_" data-uid="Unity.Mathematics.int4x4.op_Addition*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_Addition_System_Int32_Unity_Mathematics_int4x4_" data-uid="Unity.Mathematics.int4x4.op_Addition(System.Int32,Unity.Mathematics.int4x4)">
  operator +(int, int4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise addition operation on an int value and an int4x4 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static int4x4 operator +(int lhs, int4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>Left hand side int to use to compute componentwise addition.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Right hand side int4x4 to use to compute componentwise addition.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>int4x4 result of the componentwise addition.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_Addition_" data-uid="Unity.Mathematics.int4x4.op_Addition*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_Addition_Unity_Mathematics_int4x4_System_Int32_" data-uid="Unity.Mathematics.int4x4.op_Addition(Unity.Mathematics.int4x4,System.Int32)">
  operator +(int4x4, int)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise addition operation on an int4x4 matrix and an int value.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static int4x4 operator +(int4x4 lhs, int rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Left hand side int4x4 to use to compute componentwise addition.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>Right hand side int to use to compute componentwise addition.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>int4x4 result of the componentwise addition.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_Addition_" data-uid="Unity.Mathematics.int4x4.op_Addition*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_Addition_Unity_Mathematics_int4x4_Unity_Mathematics_int4x4_" data-uid="Unity.Mathematics.int4x4.op_Addition(Unity.Mathematics.int4x4,Unity.Mathematics.int4x4)">
  operator +(int4x4, int4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise addition operation on two int4x4 matrices.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static int4x4 operator +(int4x4 lhs, int4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Left hand side int4x4 to use to compute componentwise addition.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Right hand side int4x4 to use to compute componentwise addition.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>int4x4 result of the componentwise addition.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_BitwiseAnd_" data-uid="Unity.Mathematics.int4x4.op_BitwiseAnd*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_BitwiseAnd_System_Int32_Unity_Mathematics_int4x4_" data-uid="Unity.Mathematics.int4x4.op_BitwiseAnd(System.Int32,Unity.Mathematics.int4x4)">
  operator &amp;(int, int4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise bitwise and operation on an int value and an int4x4 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static int4x4 operator &amp;(int lhs, int4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>Left hand side int to use to compute componentwise bitwise and.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Right hand side int4x4 to use to compute componentwise bitwise and.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>int4x4 result of the componentwise bitwise and.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_BitwiseAnd_" data-uid="Unity.Mathematics.int4x4.op_BitwiseAnd*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_BitwiseAnd_Unity_Mathematics_int4x4_System_Int32_" data-uid="Unity.Mathematics.int4x4.op_BitwiseAnd(Unity.Mathematics.int4x4,System.Int32)">
  operator &amp;(int4x4, int)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise bitwise and operation on an int4x4 matrix and an int value.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static int4x4 operator &amp;(int4x4 lhs, int rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Left hand side int4x4 to use to compute componentwise bitwise and.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>Right hand side int to use to compute componentwise bitwise and.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>int4x4 result of the componentwise bitwise and.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_BitwiseAnd_" data-uid="Unity.Mathematics.int4x4.op_BitwiseAnd*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_BitwiseAnd_Unity_Mathematics_int4x4_Unity_Mathematics_int4x4_" data-uid="Unity.Mathematics.int4x4.op_BitwiseAnd(Unity.Mathematics.int4x4,Unity.Mathematics.int4x4)">
  operator &amp;(int4x4, int4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise bitwise and operation on two int4x4 matrices.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static int4x4 operator &amp;(int4x4 lhs, int4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Left hand side int4x4 to use to compute componentwise bitwise and.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Right hand side int4x4 to use to compute componentwise bitwise and.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>int4x4 result of the componentwise bitwise and.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_BitwiseOr_" data-uid="Unity.Mathematics.int4x4.op_BitwiseOr*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_BitwiseOr_System_Int32_Unity_Mathematics_int4x4_" data-uid="Unity.Mathematics.int4x4.op_BitwiseOr(System.Int32,Unity.Mathematics.int4x4)">
  operator |(int, int4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise bitwise or operation on an int value and an int4x4 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static int4x4 operator |(int lhs, int4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>Left hand side int to use to compute componentwise bitwise or.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Right hand side int4x4 to use to compute componentwise bitwise or.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>int4x4 result of the componentwise bitwise or.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_BitwiseOr_" data-uid="Unity.Mathematics.int4x4.op_BitwiseOr*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_BitwiseOr_Unity_Mathematics_int4x4_System_Int32_" data-uid="Unity.Mathematics.int4x4.op_BitwiseOr(Unity.Mathematics.int4x4,System.Int32)">
  operator |(int4x4, int)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise bitwise or operation on an int4x4 matrix and an int value.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static int4x4 operator |(int4x4 lhs, int rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Left hand side int4x4 to use to compute componentwise bitwise or.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>Right hand side int to use to compute componentwise bitwise or.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>int4x4 result of the componentwise bitwise or.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_BitwiseOr_" data-uid="Unity.Mathematics.int4x4.op_BitwiseOr*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_BitwiseOr_Unity_Mathematics_int4x4_Unity_Mathematics_int4x4_" data-uid="Unity.Mathematics.int4x4.op_BitwiseOr(Unity.Mathematics.int4x4,Unity.Mathematics.int4x4)">
  operator |(int4x4, int4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise bitwise or operation on two int4x4 matrices.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static int4x4 operator |(int4x4 lhs, int4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Left hand side int4x4 to use to compute componentwise bitwise or.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Right hand side int4x4 to use to compute componentwise bitwise or.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>int4x4 result of the componentwise bitwise or.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_Decrement_" data-uid="Unity.Mathematics.int4x4.op_Decrement*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_Decrement_Unity_Mathematics_int4x4_" data-uid="Unity.Mathematics.int4x4.op_Decrement(Unity.Mathematics.int4x4)">
  operator --(int4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise decrement operation on an int4x4 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static int4x4 operator --(int4x4 val)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>val</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Value to use when computing the componentwise decrement.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>int4x4 result of the componentwise decrement.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_Division_" data-uid="Unity.Mathematics.int4x4.op_Division*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_Division_System_Int32_Unity_Mathematics_int4x4_" data-uid="Unity.Mathematics.int4x4.op_Division(System.Int32,Unity.Mathematics.int4x4)">
  operator /(int, int4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise division operation on an int value and an int4x4 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static int4x4 operator /(int lhs, int4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>Left hand side int to use to compute componentwise division.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Right hand side int4x4 to use to compute componentwise division.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>int4x4 result of the componentwise division.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_Division_" data-uid="Unity.Mathematics.int4x4.op_Division*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_Division_Unity_Mathematics_int4x4_System_Int32_" data-uid="Unity.Mathematics.int4x4.op_Division(Unity.Mathematics.int4x4,System.Int32)">
  operator /(int4x4, int)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise division operation on an int4x4 matrix and an int value.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static int4x4 operator /(int4x4 lhs, int rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Left hand side int4x4 to use to compute componentwise division.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>Right hand side int to use to compute componentwise division.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>int4x4 result of the componentwise division.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_Division_" data-uid="Unity.Mathematics.int4x4.op_Division*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_Division_Unity_Mathematics_int4x4_Unity_Mathematics_int4x4_" data-uid="Unity.Mathematics.int4x4.op_Division(Unity.Mathematics.int4x4,Unity.Mathematics.int4x4)">
  operator /(int4x4, int4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise division operation on two int4x4 matrices.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static int4x4 operator /(int4x4 lhs, int4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Left hand side int4x4 to use to compute componentwise division.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Right hand side int4x4 to use to compute componentwise division.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>int4x4 result of the componentwise division.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_Equality_" data-uid="Unity.Mathematics.int4x4.op_Equality*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_Equality_System_Int32_Unity_Mathematics_int4x4_" data-uid="Unity.Mathematics.int4x4.op_Equality(System.Int32,Unity.Mathematics.int4x4)">
  operator ==(int, int4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise equality operation on an int value and an int4x4 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool4x4 operator ==(int lhs, int4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>Left hand side int to use to compute componentwise equality.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Right hand side int4x4 to use to compute componentwise equality.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool4x4.html">bool4x4</a></dt>
    <dd><p>bool4x4 result of the componentwise equality.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_Equality_" data-uid="Unity.Mathematics.int4x4.op_Equality*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_Equality_Unity_Mathematics_int4x4_System_Int32_" data-uid="Unity.Mathematics.int4x4.op_Equality(Unity.Mathematics.int4x4,System.Int32)">
  operator ==(int4x4, int)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise equality operation on an int4x4 matrix and an int value.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool4x4 operator ==(int4x4 lhs, int rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Left hand side int4x4 to use to compute componentwise equality.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>Right hand side int to use to compute componentwise equality.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool4x4.html">bool4x4</a></dt>
    <dd><p>bool4x4 result of the componentwise equality.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_Equality_" data-uid="Unity.Mathematics.int4x4.op_Equality*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_Equality_Unity_Mathematics_int4x4_Unity_Mathematics_int4x4_" data-uid="Unity.Mathematics.int4x4.op_Equality(Unity.Mathematics.int4x4,Unity.Mathematics.int4x4)">
  operator ==(int4x4, int4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise equality operation on two int4x4 matrices.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool4x4 operator ==(int4x4 lhs, int4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Left hand side int4x4 to use to compute componentwise equality.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Right hand side int4x4 to use to compute componentwise equality.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool4x4.html">bool4x4</a></dt>
    <dd><p>bool4x4 result of the componentwise equality.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_ExclusiveOr_" data-uid="Unity.Mathematics.int4x4.op_ExclusiveOr*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_ExclusiveOr_System_Int32_Unity_Mathematics_int4x4_" data-uid="Unity.Mathematics.int4x4.op_ExclusiveOr(System.Int32,Unity.Mathematics.int4x4)">
  operator ^(int, int4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise bitwise exclusive or operation on an int value and an int4x4 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static int4x4 operator ^(int lhs, int4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>Left hand side int to use to compute componentwise bitwise exclusive or.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Right hand side int4x4 to use to compute componentwise bitwise exclusive or.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>int4x4 result of the componentwise bitwise exclusive or.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_ExclusiveOr_" data-uid="Unity.Mathematics.int4x4.op_ExclusiveOr*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_ExclusiveOr_Unity_Mathematics_int4x4_System_Int32_" data-uid="Unity.Mathematics.int4x4.op_ExclusiveOr(Unity.Mathematics.int4x4,System.Int32)">
  operator ^(int4x4, int)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise bitwise exclusive or operation on an int4x4 matrix and an int value.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static int4x4 operator ^(int4x4 lhs, int rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Left hand side int4x4 to use to compute componentwise bitwise exclusive or.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>Right hand side int to use to compute componentwise bitwise exclusive or.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>int4x4 result of the componentwise bitwise exclusive or.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_ExclusiveOr_" data-uid="Unity.Mathematics.int4x4.op_ExclusiveOr*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_ExclusiveOr_Unity_Mathematics_int4x4_Unity_Mathematics_int4x4_" data-uid="Unity.Mathematics.int4x4.op_ExclusiveOr(Unity.Mathematics.int4x4,Unity.Mathematics.int4x4)">
  operator ^(int4x4, int4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise bitwise exclusive or operation on two int4x4 matrices.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static int4x4 operator ^(int4x4 lhs, int4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Left hand side int4x4 to use to compute componentwise bitwise exclusive or.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Right hand side int4x4 to use to compute componentwise bitwise exclusive or.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>int4x4 result of the componentwise bitwise exclusive or.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_Explicit_" data-uid="Unity.Mathematics.int4x4.op_Explicit*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_Explicit_System_Boolean__Unity_Mathematics_int4x4" data-uid="Unity.Mathematics.int4x4.op_Explicit(System.Boolean)~Unity.Mathematics.int4x4">
  explicit operator int4x4(bool)
  
  </h3>

  <div class="markdown level1 summary"><p>Explicitly converts a single bool value to a int4x4 matrix by converting it to int and assigning it to every component.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static explicit operator int4x4(bool v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
    <dd><p>bool to convert to int4x4</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Converted value.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_Explicit_" data-uid="Unity.Mathematics.int4x4.op_Explicit*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_Explicit_System_Double__Unity_Mathematics_int4x4" data-uid="Unity.Mathematics.int4x4.op_Explicit(System.Double)~Unity.Mathematics.int4x4">
  explicit operator int4x4(double)
  
  </h3>

  <div class="markdown level1 summary"><p>Explicitly converts a single double value to a int4x4 matrix by converting it to int and assigning it to every component.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static explicit operator int4x4(double v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>double to convert to int4x4</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Converted value.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_Explicit_" data-uid="Unity.Mathematics.int4x4.op_Explicit*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_Explicit_System_Single__Unity_Mathematics_int4x4" data-uid="Unity.Mathematics.int4x4.op_Explicit(System.Single)~Unity.Mathematics.int4x4">
  explicit operator int4x4(float)
  
  </h3>

  <div class="markdown level1 summary"><p>Explicitly converts a single float value to a int4x4 matrix by converting it to int and assigning it to every component.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static explicit operator int4x4(float v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
    <dd><p>float to convert to int4x4</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Converted value.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_Explicit_" data-uid="Unity.Mathematics.int4x4.op_Explicit*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_Explicit_System_UInt32__Unity_Mathematics_int4x4" data-uid="Unity.Mathematics.int4x4.op_Explicit(System.UInt32)~Unity.Mathematics.int4x4">
  explicit operator int4x4(uint)
  
  </h3>

  <div class="markdown level1 summary"><p>Explicitly converts a single uint value to a int4x4 matrix by converting it to int and assigning it to every component.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static explicit operator int4x4(uint v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
    <dd><p>uint to convert to int4x4</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Converted value.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_Explicit_" data-uid="Unity.Mathematics.int4x4.op_Explicit*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_Explicit_Unity_Mathematics_bool4x4__Unity_Mathematics_int4x4" data-uid="Unity.Mathematics.int4x4.op_Explicit(Unity.Mathematics.bool4x4)~Unity.Mathematics.int4x4">
  explicit operator int4x4(bool4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Explicitly converts a bool4x4 matrix to a int4x4 matrix by componentwise conversion.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static explicit operator int4x4(bool4x4 v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="Unity.Mathematics.bool4x4.html">bool4x4</a></dt>
    <dd><p>bool4x4 to convert to int4x4</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Converted value.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_Explicit_" data-uid="Unity.Mathematics.int4x4.op_Explicit*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_Explicit_Unity_Mathematics_double4x4__Unity_Mathematics_int4x4" data-uid="Unity.Mathematics.int4x4.op_Explicit(Unity.Mathematics.double4x4)~Unity.Mathematics.int4x4">
  explicit operator int4x4(double4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Explicitly converts a double4x4 matrix to a int4x4 matrix by componentwise conversion.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static explicit operator int4x4(double4x4 v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>double4x4 to convert to int4x4</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Converted value.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_Explicit_" data-uid="Unity.Mathematics.int4x4.op_Explicit*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_Explicit_Unity_Mathematics_float4x4__Unity_Mathematics_int4x4" data-uid="Unity.Mathematics.int4x4.op_Explicit(Unity.Mathematics.float4x4)~Unity.Mathematics.int4x4">
  explicit operator int4x4(float4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Explicitly converts a float4x4 matrix to a int4x4 matrix by componentwise conversion.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static explicit operator int4x4(float4x4 v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="Unity.Mathematics.float4x4.html">float4x4</a></dt>
    <dd><p>float4x4 to convert to int4x4</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Converted value.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_Explicit_" data-uid="Unity.Mathematics.int4x4.op_Explicit*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_Explicit_Unity_Mathematics_uint4x4__Unity_Mathematics_int4x4" data-uid="Unity.Mathematics.int4x4.op_Explicit(Unity.Mathematics.uint4x4)~Unity.Mathematics.int4x4">
  explicit operator int4x4(uint4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Explicitly converts a uint4x4 matrix to a int4x4 matrix by componentwise conversion.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static explicit operator int4x4(uint4x4 v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="Unity.Mathematics.uint4x4.html">uint4x4</a></dt>
    <dd><p>uint4x4 to convert to int4x4</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Converted value.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_GreaterThan_" data-uid="Unity.Mathematics.int4x4.op_GreaterThan*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_GreaterThan_System_Int32_Unity_Mathematics_int4x4_" data-uid="Unity.Mathematics.int4x4.op_GreaterThan(System.Int32,Unity.Mathematics.int4x4)">
  operator &gt;(int, int4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise greater than operation on an int value and an int4x4 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool4x4 operator &gt;(int lhs, int4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>Left hand side int to use to compute componentwise greater than.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Right hand side int4x4 to use to compute componentwise greater than.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool4x4.html">bool4x4</a></dt>
    <dd><p>bool4x4 result of the componentwise greater than.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_GreaterThan_" data-uid="Unity.Mathematics.int4x4.op_GreaterThan*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_GreaterThan_Unity_Mathematics_int4x4_System_Int32_" data-uid="Unity.Mathematics.int4x4.op_GreaterThan(Unity.Mathematics.int4x4,System.Int32)">
  operator &gt;(int4x4, int)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise greater than operation on an int4x4 matrix and an int value.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool4x4 operator &gt;(int4x4 lhs, int rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Left hand side int4x4 to use to compute componentwise greater than.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>Right hand side int to use to compute componentwise greater than.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool4x4.html">bool4x4</a></dt>
    <dd><p>bool4x4 result of the componentwise greater than.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_GreaterThan_" data-uid="Unity.Mathematics.int4x4.op_GreaterThan*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_GreaterThan_Unity_Mathematics_int4x4_Unity_Mathematics_int4x4_" data-uid="Unity.Mathematics.int4x4.op_GreaterThan(Unity.Mathematics.int4x4,Unity.Mathematics.int4x4)">
  operator &gt;(int4x4, int4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise greater than operation on two int4x4 matrices.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool4x4 operator &gt;(int4x4 lhs, int4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Left hand side int4x4 to use to compute componentwise greater than.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Right hand side int4x4 to use to compute componentwise greater than.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool4x4.html">bool4x4</a></dt>
    <dd><p>bool4x4 result of the componentwise greater than.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_GreaterThanOrEqual_" data-uid="Unity.Mathematics.int4x4.op_GreaterThanOrEqual*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_GreaterThanOrEqual_System_Int32_Unity_Mathematics_int4x4_" data-uid="Unity.Mathematics.int4x4.op_GreaterThanOrEqual(System.Int32,Unity.Mathematics.int4x4)">
  operator &gt;=(int, int4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise greater or equal operation on an int value and an int4x4 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool4x4 operator &gt;=(int lhs, int4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>Left hand side int to use to compute componentwise greater or equal.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Right hand side int4x4 to use to compute componentwise greater or equal.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool4x4.html">bool4x4</a></dt>
    <dd><p>bool4x4 result of the componentwise greater or equal.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_GreaterThanOrEqual_" data-uid="Unity.Mathematics.int4x4.op_GreaterThanOrEqual*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_GreaterThanOrEqual_Unity_Mathematics_int4x4_System_Int32_" data-uid="Unity.Mathematics.int4x4.op_GreaterThanOrEqual(Unity.Mathematics.int4x4,System.Int32)">
  operator &gt;=(int4x4, int)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise greater or equal operation on an int4x4 matrix and an int value.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool4x4 operator &gt;=(int4x4 lhs, int rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Left hand side int4x4 to use to compute componentwise greater or equal.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>Right hand side int to use to compute componentwise greater or equal.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool4x4.html">bool4x4</a></dt>
    <dd><p>bool4x4 result of the componentwise greater or equal.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_GreaterThanOrEqual_" data-uid="Unity.Mathematics.int4x4.op_GreaterThanOrEqual*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_GreaterThanOrEqual_Unity_Mathematics_int4x4_Unity_Mathematics_int4x4_" data-uid="Unity.Mathematics.int4x4.op_GreaterThanOrEqual(Unity.Mathematics.int4x4,Unity.Mathematics.int4x4)">
  operator &gt;=(int4x4, int4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise greater or equal operation on two int4x4 matrices.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool4x4 operator &gt;=(int4x4 lhs, int4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Left hand side int4x4 to use to compute componentwise greater or equal.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Right hand side int4x4 to use to compute componentwise greater or equal.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool4x4.html">bool4x4</a></dt>
    <dd><p>bool4x4 result of the componentwise greater or equal.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_Implicit_" data-uid="Unity.Mathematics.int4x4.op_Implicit*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_Implicit_System_Int32__Unity_Mathematics_int4x4" data-uid="Unity.Mathematics.int4x4.op_Implicit(System.Int32)~Unity.Mathematics.int4x4">
  implicit operator int4x4(int)
  
  </h3>

  <div class="markdown level1 summary"><p>Implicitly converts a single int value to a int4x4 matrix by assigning it to every component.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static implicit operator int4x4(int v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>int to convert to int4x4</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Converted value.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_Increment_" data-uid="Unity.Mathematics.int4x4.op_Increment*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_Increment_Unity_Mathematics_int4x4_" data-uid="Unity.Mathematics.int4x4.op_Increment(Unity.Mathematics.int4x4)">
  operator ++(int4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise increment operation on an int4x4 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static int4x4 operator ++(int4x4 val)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>val</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Value to use when computing the componentwise increment.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>int4x4 result of the componentwise increment.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_Inequality_" data-uid="Unity.Mathematics.int4x4.op_Inequality*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_Inequality_System_Int32_Unity_Mathematics_int4x4_" data-uid="Unity.Mathematics.int4x4.op_Inequality(System.Int32,Unity.Mathematics.int4x4)">
  operator !=(int, int4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise not equal operation on an int value and an int4x4 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool4x4 operator !=(int lhs, int4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>Left hand side int to use to compute componentwise not equal.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Right hand side int4x4 to use to compute componentwise not equal.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool4x4.html">bool4x4</a></dt>
    <dd><p>bool4x4 result of the componentwise not equal.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_Inequality_" data-uid="Unity.Mathematics.int4x4.op_Inequality*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_Inequality_Unity_Mathematics_int4x4_System_Int32_" data-uid="Unity.Mathematics.int4x4.op_Inequality(Unity.Mathematics.int4x4,System.Int32)">
  operator !=(int4x4, int)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise not equal operation on an int4x4 matrix and an int value.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool4x4 operator !=(int4x4 lhs, int rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Left hand side int4x4 to use to compute componentwise not equal.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>Right hand side int to use to compute componentwise not equal.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool4x4.html">bool4x4</a></dt>
    <dd><p>bool4x4 result of the componentwise not equal.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_Inequality_" data-uid="Unity.Mathematics.int4x4.op_Inequality*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_Inequality_Unity_Mathematics_int4x4_Unity_Mathematics_int4x4_" data-uid="Unity.Mathematics.int4x4.op_Inequality(Unity.Mathematics.int4x4,Unity.Mathematics.int4x4)">
  operator !=(int4x4, int4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise not equal operation on two int4x4 matrices.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool4x4 operator !=(int4x4 lhs, int4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Left hand side int4x4 to use to compute componentwise not equal.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Right hand side int4x4 to use to compute componentwise not equal.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool4x4.html">bool4x4</a></dt>
    <dd><p>bool4x4 result of the componentwise not equal.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_LeftShift_" data-uid="Unity.Mathematics.int4x4.op_LeftShift*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_LeftShift_Unity_Mathematics_int4x4_System_Int32_" data-uid="Unity.Mathematics.int4x4.op_LeftShift(Unity.Mathematics.int4x4,System.Int32)">
  operator &lt;&lt;(int4x4, int)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise left shift operation on an int4x4 matrix by a number of bits specified by a single int.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static int4x4 operator &lt;&lt;(int4x4 x, int n)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>x</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>The matrix to left shift.</p>
</dd>
    <dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>The number of bits to left shift.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>The result of the componentwise left shift.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_LessThan_" data-uid="Unity.Mathematics.int4x4.op_LessThan*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_LessThan_System_Int32_Unity_Mathematics_int4x4_" data-uid="Unity.Mathematics.int4x4.op_LessThan(System.Int32,Unity.Mathematics.int4x4)">
  operator &lt;(int, int4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise less than operation on an int value and an int4x4 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool4x4 operator &lt;(int lhs, int4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>Left hand side int to use to compute componentwise less than.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Right hand side int4x4 to use to compute componentwise less than.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool4x4.html">bool4x4</a></dt>
    <dd><p>bool4x4 result of the componentwise less than.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_LessThan_" data-uid="Unity.Mathematics.int4x4.op_LessThan*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_LessThan_Unity_Mathematics_int4x4_System_Int32_" data-uid="Unity.Mathematics.int4x4.op_LessThan(Unity.Mathematics.int4x4,System.Int32)">
  operator &lt;(int4x4, int)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise less than operation on an int4x4 matrix and an int value.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool4x4 operator &lt;(int4x4 lhs, int rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Left hand side int4x4 to use to compute componentwise less than.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>Right hand side int to use to compute componentwise less than.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool4x4.html">bool4x4</a></dt>
    <dd><p>bool4x4 result of the componentwise less than.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_LessThan_" data-uid="Unity.Mathematics.int4x4.op_LessThan*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_LessThan_Unity_Mathematics_int4x4_Unity_Mathematics_int4x4_" data-uid="Unity.Mathematics.int4x4.op_LessThan(Unity.Mathematics.int4x4,Unity.Mathematics.int4x4)">
  operator &lt;(int4x4, int4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise less than operation on two int4x4 matrices.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool4x4 operator &lt;(int4x4 lhs, int4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Left hand side int4x4 to use to compute componentwise less than.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Right hand side int4x4 to use to compute componentwise less than.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool4x4.html">bool4x4</a></dt>
    <dd><p>bool4x4 result of the componentwise less than.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_LessThanOrEqual_" data-uid="Unity.Mathematics.int4x4.op_LessThanOrEqual*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_LessThanOrEqual_System_Int32_Unity_Mathematics_int4x4_" data-uid="Unity.Mathematics.int4x4.op_LessThanOrEqual(System.Int32,Unity.Mathematics.int4x4)">
  operator &lt;=(int, int4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise less or equal operation on an int value and an int4x4 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool4x4 operator &lt;=(int lhs, int4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>Left hand side int to use to compute componentwise less or equal.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Right hand side int4x4 to use to compute componentwise less or equal.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool4x4.html">bool4x4</a></dt>
    <dd><p>bool4x4 result of the componentwise less or equal.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_LessThanOrEqual_" data-uid="Unity.Mathematics.int4x4.op_LessThanOrEqual*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_LessThanOrEqual_Unity_Mathematics_int4x4_System_Int32_" data-uid="Unity.Mathematics.int4x4.op_LessThanOrEqual(Unity.Mathematics.int4x4,System.Int32)">
  operator &lt;=(int4x4, int)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise less or equal operation on an int4x4 matrix and an int value.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool4x4 operator &lt;=(int4x4 lhs, int rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Left hand side int4x4 to use to compute componentwise less or equal.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>Right hand side int to use to compute componentwise less or equal.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool4x4.html">bool4x4</a></dt>
    <dd><p>bool4x4 result of the componentwise less or equal.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_LessThanOrEqual_" data-uid="Unity.Mathematics.int4x4.op_LessThanOrEqual*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_LessThanOrEqual_Unity_Mathematics_int4x4_Unity_Mathematics_int4x4_" data-uid="Unity.Mathematics.int4x4.op_LessThanOrEqual(Unity.Mathematics.int4x4,Unity.Mathematics.int4x4)">
  operator &lt;=(int4x4, int4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise less or equal operation on two int4x4 matrices.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool4x4 operator &lt;=(int4x4 lhs, int4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Left hand side int4x4 to use to compute componentwise less or equal.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Right hand side int4x4 to use to compute componentwise less or equal.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool4x4.html">bool4x4</a></dt>
    <dd><p>bool4x4 result of the componentwise less or equal.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_Modulus_" data-uid="Unity.Mathematics.int4x4.op_Modulus*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_Modulus_System_Int32_Unity_Mathematics_int4x4_" data-uid="Unity.Mathematics.int4x4.op_Modulus(System.Int32,Unity.Mathematics.int4x4)">
  operator %(int, int4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise modulus operation on an int value and an int4x4 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static int4x4 operator %(int lhs, int4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>Left hand side int to use to compute componentwise modulus.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Right hand side int4x4 to use to compute componentwise modulus.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>int4x4 result of the componentwise modulus.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_Modulus_" data-uid="Unity.Mathematics.int4x4.op_Modulus*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_Modulus_Unity_Mathematics_int4x4_System_Int32_" data-uid="Unity.Mathematics.int4x4.op_Modulus(Unity.Mathematics.int4x4,System.Int32)">
  operator %(int4x4, int)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise modulus operation on an int4x4 matrix and an int value.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static int4x4 operator %(int4x4 lhs, int rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Left hand side int4x4 to use to compute componentwise modulus.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>Right hand side int to use to compute componentwise modulus.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>int4x4 result of the componentwise modulus.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_Modulus_" data-uid="Unity.Mathematics.int4x4.op_Modulus*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_Modulus_Unity_Mathematics_int4x4_Unity_Mathematics_int4x4_" data-uid="Unity.Mathematics.int4x4.op_Modulus(Unity.Mathematics.int4x4,Unity.Mathematics.int4x4)">
  operator %(int4x4, int4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise modulus operation on two int4x4 matrices.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static int4x4 operator %(int4x4 lhs, int4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Left hand side int4x4 to use to compute componentwise modulus.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Right hand side int4x4 to use to compute componentwise modulus.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>int4x4 result of the componentwise modulus.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_Multiply_" data-uid="Unity.Mathematics.int4x4.op_Multiply*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_Multiply_System_Int32_Unity_Mathematics_int4x4_" data-uid="Unity.Mathematics.int4x4.op_Multiply(System.Int32,Unity.Mathematics.int4x4)">
  operator *(int, int4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise multiplication operation on an int value and an int4x4 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static int4x4 operator *(int lhs, int4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>Left hand side int to use to compute componentwise multiplication.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Right hand side int4x4 to use to compute componentwise multiplication.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>int4x4 result of the componentwise multiplication.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_Multiply_" data-uid="Unity.Mathematics.int4x4.op_Multiply*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_Multiply_Unity_Mathematics_int4x4_System_Int32_" data-uid="Unity.Mathematics.int4x4.op_Multiply(Unity.Mathematics.int4x4,System.Int32)">
  operator *(int4x4, int)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise multiplication operation on an int4x4 matrix and an int value.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static int4x4 operator *(int4x4 lhs, int rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Left hand side int4x4 to use to compute componentwise multiplication.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>Right hand side int to use to compute componentwise multiplication.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>int4x4 result of the componentwise multiplication.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_Multiply_" data-uid="Unity.Mathematics.int4x4.op_Multiply*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_Multiply_Unity_Mathematics_int4x4_Unity_Mathematics_int4x4_" data-uid="Unity.Mathematics.int4x4.op_Multiply(Unity.Mathematics.int4x4,Unity.Mathematics.int4x4)">
  operator *(int4x4, int4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise multiplication operation on two int4x4 matrices.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static int4x4 operator *(int4x4 lhs, int4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Left hand side int4x4 to use to compute componentwise multiplication.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Right hand side int4x4 to use to compute componentwise multiplication.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>int4x4 result of the componentwise multiplication.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_OnesComplement_" data-uid="Unity.Mathematics.int4x4.op_OnesComplement*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_OnesComplement_Unity_Mathematics_int4x4_" data-uid="Unity.Mathematics.int4x4.op_OnesComplement(Unity.Mathematics.int4x4)">
  operator ~(int4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise bitwise not operation on an int4x4 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static int4x4 operator ~(int4x4 val)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>val</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Value to use when computing the componentwise bitwise not.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>int4x4 result of the componentwise bitwise not.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_RightShift_" data-uid="Unity.Mathematics.int4x4.op_RightShift*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_RightShift_Unity_Mathematics_int4x4_System_Int32_" data-uid="Unity.Mathematics.int4x4.op_RightShift(Unity.Mathematics.int4x4,System.Int32)">
  operator &gt;&gt;(int4x4, int)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise right shift operation on an int4x4 matrix by a number of bits specified by a single int.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static int4x4 operator &gt;&gt;(int4x4 x, int n)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>x</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>The matrix to right shift.</p>
</dd>
    <dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>The number of bits to right shift.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>The result of the componentwise right shift.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_Subtraction_" data-uid="Unity.Mathematics.int4x4.op_Subtraction*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_Subtraction_System_Int32_Unity_Mathematics_int4x4_" data-uid="Unity.Mathematics.int4x4.op_Subtraction(System.Int32,Unity.Mathematics.int4x4)">
  operator -(int, int4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise subtraction operation on an int value and an int4x4 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static int4x4 operator -(int lhs, int4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>Left hand side int to use to compute componentwise subtraction.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Right hand side int4x4 to use to compute componentwise subtraction.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>int4x4 result of the componentwise subtraction.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_Subtraction_" data-uid="Unity.Mathematics.int4x4.op_Subtraction*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_Subtraction_Unity_Mathematics_int4x4_System_Int32_" data-uid="Unity.Mathematics.int4x4.op_Subtraction(Unity.Mathematics.int4x4,System.Int32)">
  operator -(int4x4, int)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise subtraction operation on an int4x4 matrix and an int value.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static int4x4 operator -(int4x4 lhs, int rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Left hand side int4x4 to use to compute componentwise subtraction.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>Right hand side int to use to compute componentwise subtraction.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>int4x4 result of the componentwise subtraction.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_Subtraction_" data-uid="Unity.Mathematics.int4x4.op_Subtraction*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_Subtraction_Unity_Mathematics_int4x4_Unity_Mathematics_int4x4_" data-uid="Unity.Mathematics.int4x4.op_Subtraction(Unity.Mathematics.int4x4,Unity.Mathematics.int4x4)">
  operator -(int4x4, int4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise subtraction operation on two int4x4 matrices.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static int4x4 operator -(int4x4 lhs, int4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Left hand side int4x4 to use to compute componentwise subtraction.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Right hand side int4x4 to use to compute componentwise subtraction.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>int4x4 result of the componentwise subtraction.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_UnaryNegation_" data-uid="Unity.Mathematics.int4x4.op_UnaryNegation*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_UnaryNegation_Unity_Mathematics_int4x4_" data-uid="Unity.Mathematics.int4x4.op_UnaryNegation(Unity.Mathematics.int4x4)">
  operator -(int4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise unary minus operation on an int4x4 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static int4x4 operator -(int4x4 val)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>val</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Value to use when computing the componentwise unary minus.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>int4x4 result of the componentwise unary minus.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_int4x4_op_UnaryPlus_" data-uid="Unity.Mathematics.int4x4.op_UnaryPlus*"></a>

  <h3 id="Unity_Mathematics_int4x4_op_UnaryPlus_Unity_Mathematics_int4x4_" data-uid="Unity.Mathematics.int4x4.op_UnaryPlus(Unity.Mathematics.int4x4)">
  operator +(int4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise unary plus operation on an int4x4 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static int4x4 operator +(int4x4 val)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>val</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>Value to use when computing the componentwise unary plus.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>int4x4 result of the componentwise unary plus.</p>
</dd>
  </dl>












</article>


        
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